Tuesday, April 3, 2012
Tuesday, March 27, 2012
Monday, March 26, 2012
Friday, March 23, 2012
Commissioned (Formerly Known as Despair)
I just wrapped up a little reforge project of mine, a revision of my map Despair from last year. Having no contests or anything to forge this one for, I did it purely for the enjoyment of revisiting my favorite map. There's something about the fast pace in-your-face action this map brings that speaks to my heart. I simply enjoy playing on it. This is a straight up, high skill gap, arena map meant to put you to the test. Period.
Weapon Set:
Rockets x1 178s*
Sniper x2 118s*
DMR x 4 10s
Needle Rifle x2 30s
Needler x2 30s
Plasma Rifle x2 30s
Plasma Pistol x2 30s
Healthpack x2 15s
Screenshots:
Download Commissioned
Weapon Set:
Rockets x1 178s*
Sniper x2 118s*
DMR x 4 10s
Needle Rifle x2 30s
Needler x2 30s
Plasma Rifle x2 30s
Plasma Pistol x2 30s
Healthpack x2 15s
Screenshots:
Download Commissioned
Friday, February 17, 2012
Idoma UT2004 1v1/2v2
This is my first foray into forging on the new maps... On HtH in particular. I absolutely love the new pieces available on the map, but its disdainful that we lost the coli wall and half our budget. Its also a major bummer that there's no sky box either. :(
All that said, I figured a small map would be best for my first attempt on this map. Idoma is one of my favorite small maps from UT2004 and so I figured it'd be a worthy nominee. I'll let the screen caps speak for themselves.
Weapons:
Rockets: 120s*
GL: 90s*
DMR x2 10s
Needle Rifle x2 10s
Needler 30s
Plas Pistol x2 30s
OS 100s
The map would probably play best with a custom gametype that with increased speed and decreased damage... I don't know much about editing gametypes so I don't have one yet. Sorry folks.
Screen shots:
Blue Side
Gold Side
Long GL Hall
Rocket Hall
Download Idoma
All that said, I figured a small map would be best for my first attempt on this map. Idoma is one of my favorite small maps from UT2004 and so I figured it'd be a worthy nominee. I'll let the screen caps speak for themselves.
Weapons:
Rockets: 120s*
GL: 90s*
DMR x2 10s
Needle Rifle x2 10s
Needler 30s
Plas Pistol x2 30s
OS 100s
The map would probably play best with a custom gametype that with increased speed and decreased damage... I don't know much about editing gametypes so I don't have one yet. Sorry folks.
Screen shots:
Blue Side
Gold Side
Long GL Hall
Long GL #2
Over OSRocket Hall
Download Idoma
Thursday, February 9, 2012
Wednesday, February 1, 2012
UT 2004 - Spirit
Foreign Treasures: Liquor (UT3 Spirit)
Many apologies for the late entry, got kicked offline last night as I was polishing this off. Many thanks to the staff here for being understanding.
So, what we have here is a remake of Unreal Tournament 2004's map Spirit. Its a small room based map, consisting of essentially 3 rooms. There are also three distinct levels in each room and a couple of lifts.
I'll be the first to admit, this is not my best forging. Nor is this my cleanest. But I absolutely love playing this map on UT3 and could not pass up entering it into the contest, especially considering how many CoD maps got submitted. :(
We've got a ton of power weapons on this map in my attempt to staying true to the UT game play. Yes, I did not adjust it to the typical Halo game play style we all know and love. Expect frequent weapons spawns and much power weapon whoring. This plays best as a 2v2 or 1v1, but supports up to 4v4. Starting weapon is the player's preference.
Weapons and Equipment:
DMR x4 30s
Rockets 118s*
Focus Rifle 88*
Concusion Rifle 28*
Plasma Pistol 30s
Needler 30s
Sniper 118*
Grenade Launcher 58*
OS x2 (120s Red Room / 150s Blue Room)
Health Pack x3 30s
Original Images:
Images:
Red Room (OS 1, Grenade Launcher and Focus Rifle)
Blue Room (Plasma Pistol, Sniper, Health Pack, Concussion Rifle, OS 2)
Green Room (Rockets, Health Pack)
Many apologies for the late entry, got kicked offline last night as I was polishing this off. Many thanks to the staff here for being understanding.
So, what we have here is a remake of Unreal Tournament 2004's map Spirit. Its a small room based map, consisting of essentially 3 rooms. There are also three distinct levels in each room and a couple of lifts.
I'll be the first to admit, this is not my best forging. Nor is this my cleanest. But I absolutely love playing this map on UT3 and could not pass up entering it into the contest, especially considering how many CoD maps got submitted. :(
We've got a ton of power weapons on this map in my attempt to staying true to the UT game play. Yes, I did not adjust it to the typical Halo game play style we all know and love. Expect frequent weapons spawns and much power weapon whoring. This plays best as a 2v2 or 1v1, but supports up to 4v4. Starting weapon is the player's preference.
Weapons and Equipment:
DMR x4 30s
Rockets 118s*
Focus Rifle 88*
Concusion Rifle 28*
Plasma Pistol 30s
Needler 30s
Sniper 118*
Grenade Launcher 58*
OS x2 (120s Red Room / 150s Blue Room)
Health Pack x3 30s
Original Images:
Images:
Red Room (OS 1, Grenade Launcher and Focus Rifle)
Blue Room (Plasma Pistol, Sniper, Health Pack, Concussion Rifle, OS 2)
Green Room (Rockets, Health Pack)
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