Wednesday, April 6, 2011

Select v4

Select
 
Map Name: Select v4
Canvas Map: Forge World
Last Updated: 6 April 2011
Screenshots*/Videos:
 








 
Ideal Player Count: 8 (4v4)
Best Gametypes: CTF (3 Flag)
Supported Gametypes:

CTF
Stockpile
Slayer
KotH
Territories
Headhunter 
Description: An elongated bridge based map floating over Hemorrhage. Features a central bridge, two side streets and mancannons across bottom mid between the two bases. Symetrical design, well suited for CTF and Slayer. Favors DMR game play.

 
Other Notes:

If you answer yes to any of the following, please list:

Supports Vehicles: No
Power Ups on map: Yes: Camo and OS
Armor Abilities on map: No

Overall performance: Solid frame rate, possible minor z-fighting along braces if they shift.
Split Screen Framerate Rating: 2 screen split, slightly choppy in spots.

Friday, January 21, 2011

MLG Map Submission: Select; Fight Your Way Across the Narrow Divide

Select
Forged by SecretSchnitzel and Co. (Dawkins, Bleu and Greedy Guts)

Select is an elongated bridge based symetrical map designed for submission to MLG for their playlist. It traces its primary source of inspiration back to H3's Narrows, however, it is far departed from that map in the same sense. This map ideal for MLG 3 Flag, however it supports Bomb, Territories, Slayer, Oddball and KotH strongly as well.

Gametypes:
Team Slayer
Territories
KotH
Oddball
Bomb
CTF

Weapons:
DMR x6
Needle Rifle x4
Plasma Pistol x2
Sniper x2
Rockets x1
Frags x2
Plasma x2

Equipment
Invis x1
OS x1
Med Kit x2

Screenshots:



















This map is a testament to what a open and supportive can accomplish. The original concept and design of this map is my work, however as time progress and I'd hit "forger's block" I started to bring in my peers for assistance. This slowly turned into a massive collaboration between Dawkins, Bleu and GreedyGuts with myself steering the way. A lot of the brace work branching off the main bridge to the streets is attributed to Bleu, however he was a also present to help with a lot of the forging over all. The base design is attributed to GreedyGuts and Dawkins. Greedy designed the original, however we could not implement it correctly with our Mancannons and thus Dawkins redesigned it to do so. The final base design was what I tweaked from the prior two. Over all we shared ideas and were very open to what each other had to say. While I was the final deciding factor in any matter, I placed much value on the input of the other forgers. This map would not have been possible without them.


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