Saturday, June 2, 2012

Orion

Orion

Orion is a vertical map designed to play similarly
to Construct King from MLG v8 in Halo 3. It features a single main
atrium with connecting outside streets and a basement level.

You have three power ups on the map. At top green is sniper,
bottom mid is rockets and mid gold is the custom powerup. Additionally
there are two controllable jet backs spawning on opposite sides of
the basements

Green side is similar to sword side on Construct in regards to
controlling the bottom hill. This is the difficult hill to hold,
that will make or break the game for a team.

You have your alternating hills on the streets, red and blue.
This are a lot easier to lock down as a team, much in similarity
to the street hills from Construct as well.

The basement, as well as the addition of the one way tele from bottom
green to mid gold, is meant to offer safe spawn locations as well as
connectivity to the rest of the map

One of the most pivotal lines of sights for breaking up set ups and
controlling the map is the sight line between the two power positions,
top green and top gold. Additionally, top gold offers a line of sight
to the bottom hill.


Weapons and Equipment:
Rockets x1
Sniper x1
DMR x 4
NR x2
Plasma Rifle x2
Needler x2
Custom x1
Health Pack x3


 Bird eye view shot.
 Blue side. Top Blue Street, Blue Health Pack, Blue Jetty
 Bottom Green, Bottom Hill
 Gold Side, Red/Blue Lobby
 Green Side
 Mid Gold, Drop Down, Custom
Red Street, Street Hill location


The map can be found on my fileshare, or by searching for the tag Orion. Take note that there are two variants up, one intended for MLG specifically. Read the descriptions and download the correct variant.

Friday, March 23, 2012

Commissioned (Formerly Known as Despair)

I just wrapped up a little reforge project of mine, a revision of my map Despair from last year. Having no contests or anything to forge this one for, I did it purely for the enjoyment of revisiting my favorite map. There's something about the fast pace in-your-face action this map brings that speaks to my heart. I simply enjoy playing on it. This is a straight up, high skill gap, arena map meant to put you to the test. Period.

Weapon Set:
Rockets x1 178s*
Sniper x2 118s*
DMR x 4 10s
Needle Rifle x2 30s
Needler x2 30s
Plasma Rifle x2 30s
Plasma Pistol x2 30s
Healthpack x2 15s

Screenshots:










Download Commissioned

Friday, February 17, 2012

Idoma UT2004 1v1/2v2

This is my first foray into forging on the new maps... On HtH in particular. I absolutely love the new pieces available on the map, but its disdainful that we lost the coli wall and half our budget. Its also a major bummer that there's no sky box either. :(

All that said, I figured a small map would be best for my first attempt on this map. Idoma is one of my favorite small maps from UT2004 and so I figured it'd be a worthy nominee. I'll let the screen caps speak for themselves.

Weapons:
Rockets: 120s*
GL: 90s*
DMR x2 10s
Needle Rifle x2 10s
Needler 30s
Plas Pistol x2 30s
OS 100s

The map would probably play best with a custom gametype that with increased speed and decreased damage... I don't know much about editing gametypes so I don't have one yet. Sorry folks.

Screen shots:
Blue Side
 Gold Side
 Long GL Hall
Long GL #2
 Over OS
 Rocket Hall

Download Idoma

Wednesday, February 1, 2012

UT 2004 - Spirit

Foreign Treasures: Liquor (UT3 Spirit)

Many apologies for the late entry, got kicked offline last night as I was polishing this off. Many thanks to the staff here for being understanding.

So, what we have here is a remake of Unreal Tournament 2004's map Spirit. Its a small room based map, consisting of essentially 3 rooms. There are also three distinct levels in each room and a couple of lifts.

I'll be the first to admit, this is not my best forging. Nor is this my cleanest. But I absolutely love playing this map on UT3 and could not pass up entering it into the contest, especially considering how many CoD maps got submitted. :(

We've got a ton of power weapons on this map in my attempt to staying true to the UT game play. Yes, I did not adjust it to the typical Halo game play style we all know and love. Expect frequent weapons spawns and much power weapon whoring. This plays best as a 2v2 or 1v1, but supports up to 4v4. Starting weapon is the player's preference.



Weapons and Equipment:
DMR x4 30s
Rockets 118s*
Focus Rifle 88*
Concusion Rifle 28*
Plasma Pistol 30s
Needler 30s
Sniper 118*
Grenade Launcher 58*
OS x2 (120s Red Room / 150s Blue Room)
Health Pack x3 30s


Original Images:






Images:



Red Room (OS 1, Grenade Launcher and Focus Rifle)
 Blue Room (Plasma Pistol, Sniper, Health Pack, Concussion Rifle, OS 2)


Green Room (Rockets, Health Pack)


Sunday, January 29, 2012

Orion - Closing in on release

At this point I've managed to get some test games on Orion. Not nearly as many as I would like, but it's hard to get decent lobbies together these day. Too many players have abandoned Reach and most forgers won't help get dedicated testing on a map as they want to test their own maps too much. This wouldn't be a problem if forgers would learn to take their time and release quality maps over period of time via longer design cycles, but every one seems to want to pump out as many maps as possible. Anyhow, /rant.

I've redesigned the sides of Orion as the ledge from initial spawns to green balcony weren't the most movement friendly. Instead we now have brace large walkways. This nerfed the ability to drop down to Jet Pack as well as the immediate benefit of picking up JP, so I added a lip on the outskirt by the Concussion Rifle to preserve that element. I also placed some doors on the outside "streets" of the map to further break up line of sight. In addition to these changes, I moved the rockets and OS. The OS now spawns in front of the gold play tele at 2 minutes into the game, and rockets are bottom mid on the ramp down in the main atrium. Snipe has been pushed further back on green platform.


Main Atrium




Top Green / Snipe Spawn
Basement / Lift Room / Health Pack
Blue Door / Jet Pack / Concussion Rifle / Health Pack
Blue Side / Blue Balcony / Blue Spawn
Mid Gold / Gold Tele / OS Spawn / Main Plat
Rockets / Bottom Green / Green Tele
Red Balcony / Red Stair
Red Jet Pack / Red Concussion Rifle
Red Side / Red Spawn
Rockets / Plasma Pistol Cubbies

Additional call-outs are Red/Blue Lobby (top of lifts) and Top Gold.