Sunday, January 29, 2012

Orion - Closing in on release

At this point I've managed to get some test games on Orion. Not nearly as many as I would like, but it's hard to get decent lobbies together these day. Too many players have abandoned Reach and most forgers won't help get dedicated testing on a map as they want to test their own maps too much. This wouldn't be a problem if forgers would learn to take their time and release quality maps over period of time via longer design cycles, but every one seems to want to pump out as many maps as possible. Anyhow, /rant.

I've redesigned the sides of Orion as the ledge from initial spawns to green balcony weren't the most movement friendly. Instead we now have brace large walkways. This nerfed the ability to drop down to Jet Pack as well as the immediate benefit of picking up JP, so I added a lip on the outskirt by the Concussion Rifle to preserve that element. I also placed some doors on the outside "streets" of the map to further break up line of sight. In addition to these changes, I moved the rockets and OS. The OS now spawns in front of the gold play tele at 2 minutes into the game, and rockets are bottom mid on the ramp down in the main atrium. Snipe has been pushed further back on green platform.


Main Atrium




Top Green / Snipe Spawn
Basement / Lift Room / Health Pack
Blue Door / Jet Pack / Concussion Rifle / Health Pack
Blue Side / Blue Balcony / Blue Spawn
Mid Gold / Gold Tele / OS Spawn / Main Plat
Rockets / Bottom Green / Green Tele
Red Balcony / Red Stair
Red Jet Pack / Red Concussion Rifle
Red Side / Red Spawn
Rockets / Plasma Pistol Cubbies

Additional call-outs are Red/Blue Lobby (top of lifts) and Top Gold.

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