Sunday, January 16, 2011

Amalgam Revisited


Amalgam is currently in it's polished and simplified state for submission to MLG and Bungie. Much of the maps geometry has been simplified in order to cut down on possible frame rate lag in split screen, and fortunately this has no impacted the map's aesthetics in a noticeable manner. It anything, Amalgam now looks much cleaner and far more proffesional. Mad thanks to Col Keller for setting the flooring for me.












 Amalgam is an asymmetrical arena map designed specifically with MLG Ball and MLG Territories in mind. It was built for MLG's second map submission contest. The map features a dynamic spawn system as well as brutal and fast paced game play. The finely crafter lines of sight force players to always keep their head on a swivel lest they be taken by surprise from cross map. Amalgam also features a finely tuned balance of hard cover as well as line of sight breaking geometry.
Amalgam has several jump ups that are vary from relative ease to moderately difficult. The easiest of the Jumps is the Jump Pad found at bottom mid. While not the best choice at time, mastery of it can prove deadly. Use this jump sparingly, however, as you may be leaping from the pan and into the fire.
There are two jumps at the front door of Gold Side. These are simple crouch jumps and should prove no problem for the casual player. There is also a small shield door lift that the player needs to jump into to use at the bottom of red side.
The moderate jumps are the Gold Strut slide jump and the Shotty Hall slide jump. These may prove challenging to players unacquanted with basic skill jumps. The Gold Strut Jump leads to the Gold Window overlooking Red Side while the Shotty Jump leads from Shotty Hall to Blue Hall.
The most difficult of the jumps is the S1 to Elbow jump. This jump can catch the opposing team off guard when executed correctly.



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