Tuesday, December 21, 2010

Aboretum Review

Aboretum
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-Stevo
-The Wunder
-SecretSchnitzel
-Ledhed95



Team Slayer



  • Aesthetics
  • Fast paced game play
  • Interrior "elbow" windows
  • Easy orientation/navigation
  • Spawns that face the direction a player will want to move in upon spawning




  • Extremely small
  • Very linear game play due to few pathway options
  • Top center too easily campable
  • Bumpy flooring
  • Excessive use of hard cover
  • Slight clutter, specifically around the Grenade Launcher spawn
  • Multiple shotgun spawning in close proximity to each other
  • Top center drop down seems "random" is unexpected by players
  • Needler spawn annoying to reach
  • Hefty frame rate drops in glass hall and Concussion Rifle spawn room




While the map is pretty and plays fairly well for a 2v2 game, there is vast room for improvement. The map offers few routes to take and promotes camping in power positions such as top center as well as in the Concussion Rifle spawn room. The flooring is bumpy due to use of "cover" and "window double" pieces, I suggest removing them and reflooring. I also recommend removing the lights and cutting back on glass pieces because of the screen lag the create. If lag still persists, try cutting out the "tin cup" pieces as well.
I would add a third approach to the top center hall way as well as removing the "drop down" in it by the needler. This should help prevent camping and promote more movement.
Possibly remove the shotguns, or at least reduce it to only one on the map with no spare clips. Shotguns are over powered in the close quarters that this map features.

Screenshots:



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